computer games / en Transforming emergency response training through AI and interactive games /news/2024-12/transforming-emergency-response-training-through-ai-and-interactive-games <span>Transforming emergency response training through AI and interactive games </span> <span><span lang="" about="/user/1596" typeof="schema:Person" property="schema:name" datatype="" xml:lang="">Katarina Benson</span></span> <span>Tue, 12/17/2024 - 15:42</span> <div class="layout layout--gmu layout--twocol-section layout--twocol-section--70-30"> <div class="layout__region region-first"> <div data-block-plugin-id="field_block:node:news_release:body" class="block block-layout-builder block-field-blocknodenews-releasebody"> <div class="field field--name-body field--type-text-with-summary field--label-visually_hidden"> <div class="field__label visually-hidden">Body</div> <div class="field__item"><p><span class="intro-text">Emergency management training doesn’t usually involve game controllers or artificial intelligence (AI) algorithms, but at AV, faculty and students are redefining what it means to prepare for crises. Through cutting-edge, AI-augmented games, they’re transforming complex challenges into interactive learning experiences that build skills and resilience.</span></p> <div class="align-center" style="min-width: 50%;"> <div class="field field--name-field-media-video-embed-field field--type-video-embed-field field--label-hidden field__item"><div class="video-embed-field-provider-youtube video-embed-field-responsive-video"><iframe width="854" height="480" frameborder="0" allowfullscreen="allowfullscreen" src="https://www.youtube.com/embed/l2Aj6fAkxqA?autoplay=0&start=0&rel=0"></iframe> </div> </div> </div> <p>The project, led by <a href="https://volgenau.gmu.edu/profiles/smohebbi" target="_blank">Shima Mohebbi</a>, an assistant professor in the Department of Systems Engineering and Operations Research at George Mason’s <a href="https://volgenau.gmu.edu/" target="_blank">College of Engineering and Computing</a>, along with PhD student <a href="https://mohebbilab.cec.gmu.edu/personnel/" target="_blank">Pavithra Sripathanallur Murali</a> and <a href="https://www.linkedin.com/in/nischal-newar/" target="_blank">Nischal Newar</a>, MS Computer Science ’24, began as part of a <a href="https://www.nsf.gov/awardsearch/showAward?AWD_ID=1638301" target="_blank">National Science Foundation (NSF) initiative</a> to develop simulation-based games for resilient infrastructure. Inspired by a webinar hosted by George Mason’s Center for Resilient and Sustainable Communities (C-RASC), where the <a href="https://www.arlingtonva.us/Government/Departments/PSCEM" target="_blank">Arlington County Department of Public Safety Communications and Emergency Management (PSCEM)</a> shared their training needs, Mohebbi and her team expanded the project’s focus to emergency preparedness.</p> <p>This shift led to the creation of two interactive AI-powered games—Go-Repair and Go-Rescue —which were developed over the course of a year to train utility managers and volunteers to make critical decisions in scenarios like infrastructure repairs and hurricane disaster evacuations.</p> <p>The games simulate emergency scenarios and provide participants with tailored insights into their decision-making process. By using advanced algorithms, the games create a dynamic learning environment where strategies can be tested and adapted in real time.</p> <p>“Go-Repair and Go-Rescue aim to provide volunteers and utility managers with realistic emergency scenarios in a comfortable environment, free from the stress and panic of an actual crisis,” said Mohebbi. “Through AI optimization and reinforcement learning models, players can assess whether their decisions lead to better or worse outcomes compared to the AI-generated solutions, helping them improve their skills in making science-formed decisions.”</p> <figure role="group" class="align-left"><div> <div class="field field--name-image field--type-image field--label-hidden field__item"> <img src="/sites/g/files/yyqcgq291/files/styles/medium/public/2024-12/go_rescue_team.jpeg?itok=VV6cKIhx" width="560" height="313" alt="Shima and team with game graphics" loading="lazy" typeof="foaf:Image" /></div> </div> <figcaption>From left, Nischal Newar, Shima Mohebbi, and Pavithra Sripathanallur Murali. Photo provided</figcaption></figure><p>Traditional emergency training has relied on Federal Emergency Management Agency (FEMA) guidelines and in-person role-playing sessions known as “war gaming.” While valuable, these methods have limitations in scope, flexibility, and interactive feedback. The AI-powered games introduce a new dimension to address these gaps.</p> <p>The project’s impact is already gaining recognition. Go-Repair: Resilient Infrastructure Learning Game to Evaluate Restoration Decisions was named as one of four finalists in the <a href="https://www.iise.org/Details.aspx?id=33697" target="_blank">2024 Institute of Industrial and Systems Engineers (IISE) Data Analytics and Information Systems (DAIS) Student Mobile App Competition</a>. Presenting the project at the conference in Montreal, Canada, this past May provided an invaluable opportunity to gather feedback and engage with other researchers tackling similar challenges. This exchange of ideas offered fresh perspectives and inspired new approaches to improve the game’s design and effectiveness. </p> <p>“The feedback and engagement we’ve received, from Arlington County to the IISE community, are vital to advancing this project,” said Mohebbi. “The collaboration fosters innovation and ensures that our work aligns with the real needs of emergency responders and volunteers.”</p> <p>“The gamified approach to emergency response training provides us with a unique tool to build the skills and confidence needed to serve our residents when they need us most,” said Hannah Winant, Arlington County deputy director, Department of Public Safety Communications and Emergency Management. “We’re deeply grateful for George Mason’s proactive, innovative work, and the opportunity to collaborate on this important effort. This project reflects our belief in the power of local partnerships to drive impactful, real-world solutions for the benefit of our community.”</p> <p>Looking ahead, the team is incorporating feedback to introduce more complex resource allocation tasks and expand participation to include more George Mason students and utility managers. By continuously refining the games with fresh input, the goal is to develop a versatile and effective training tool emergency response and preparedness. As the project evolves, the team aims to expand its reach, offering a smarter, more scalable solution for communities nationwide. </p> </div> </div> </div> </div> <div class="layout__region region-second"> <div data-block-plugin-id="field_block:node:news_release:field_associated_people" class="block block-layout-builder block-field-blocknodenews-releasefield-associated-people"> <h2>In This Story</h2> <div class="field field--name-field-associated-people field--type-entity-reference field--label-visually_hidden"> <div class="field__label visually-hidden">People Mentioned in This Story</div> <div class="field__items"> <div class="field__item"><a href="/profiles/smohebbi" hreflang="und">Shima Mohebbi</a></div> </div> </div> </div> <div data-block-plugin-id="inline_block:text" data-inline-block-uuid="bf22e5d2-cd55-41a6-ae3c-d001fbb9dee4" class="block block-layout-builder block-inline-blocktext"> </div> <div data-block-plugin-id="inline_block:call_to_action" 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</div> </div> </div> Tue, 17 Dec 2024 20:42:18 +0000 Katarina Benson 115101 at Solving Social Issues with Digital Art at Mason Korea /news/2021-12/solving-social-issues-digital-art-mason-korea <span>Solving Social Issues with Digital Art at Mason Korea</span> <span><span lang="" about="/user/801" typeof="schema:Person" property="schema:name" datatype="" xml:lang="">Emily Schneider</span></span> <span>Tue, 12/07/2021 - 13:20</span> <div class="layout layout--gmu layout--twocol-section layout--twocol-section--30-70"> <div class="layout__region region-first"> <div data-block-plugin-id="field_block:node:news_release:field_associated_people" class="block block-layout-builder block-field-blocknodenews-releasefield-associated-people"> <h2>In This Story</h2> <div class="field field--name-field-associated-people field--type-entity-reference field--label-visually_hidden"> <div class="field__label visually-hidden">People Mentioned in This Story</div> <div class="field__items"> <div class="field__item"><a href="/profiles/jbruhn" hreflang="und">Jared Bruhn</a></div> </div> </div> </div> </div> <div class="layout__region region-second"> <div data-block-plugin-id="field_block:node:news_release:body" class="block block-layout-builder block-field-blocknodenews-releasebody"> <div class="field field--name-body field--type-text-with-summary field--label-visually_hidden"> <div class="field__label visually-hidden">Body</div> <div class="field__item"><p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>The '1st Social Impact Digital Art Contest' hosted by AV Korea, a member of the UN Global Compact, and sponsored by NCsoft, Gen.G Global Academy (GGA), Game Culture Foundation, and Square One is the UN's 'Sustainable Development Goals' (SDGs)' is an event prepared to raise public awareness.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>The event focused on raising public consensus on social issues in the Corona era and finding solutions using the interactive and storytelling elements of digital media.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <figure role="group" class="align-left"><div> <div class="field field--name-image field--type-image field--label-hidden field__item"> <img src="/sites/g/files/yyqcgq291/files/styles/medium/public/2021-12/art_16387614114176_678ab5.jpg?itok=yVtNgyJZ" width="560" height="373" alt="Students and faculty stand together at an award ceremony for a contest that presents solutions to social issues through digital art. The contest was held by AV Korea and sponsored by NCsoft & Gen.G Global Academy of Korea (Photo=AV Korea)" loading="lazy" typeof="foaf:Image" /></div> </div> <figcaption>Students and faculty stand together at an award ceremony for a contest that presents solutions to social issues through digital art. The contest was held by AV Korea and sponsored by NCsoft & Gen.G Global Academy of Korea. (Photo: AV Korea)</figcaption></figure><p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>The works submitted to this contest, with total prize money of 4.6 million won, consist of computer games, animations, comics, drawings, and illustrations that provide solutions to social issues in each field.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>The works that went through the fierce first screening were exhibited in a gallery in Square One, Yeonsu-gu, Incheon, and were evaluated by citizens and judged by experts.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>The judging was conducted by Jared Bruhn and John McGrew, professors of Computer Game Design at Mason University Korea and external experts in the field.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>"</p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>The content of the evaluation was evaluated based on social value, completeness, workmanship, and originality, and the first to third places were selected in high school and college divisions, respectively.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>In addition, popular awards in each category were selected through a citizen vote held at the exhibition hall.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>Si-yeon Park (2nd year student at the Department of Creativity Soft) from Sejong University's BHP Team, who won the top prize in the college department, said, "I made the work 'With' in hopes that someone will agree. I believe that content can change the world, and I will make better works in the future.”</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>Robert Matz, president of AV Korea, said, “Through the creative ideas presented by students, it was interesting to see how popular culture can be used for better education and society. I hope it will serve as a good opportunity to raise public interest in social issues.”</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>Meanwhile, Guan Wang, president of Gen.G Global Academy (GGA), which sponsored the event, said in an encouraging speech, “This contest is a good example of converting students’ interest and passion for games into social contribution.” “Korea We are delighted to be collaborating with AV to organize this contest. I hope we can continue to collaborate more in the future.”</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p> <p><em><span><span><span><span><span><span><span><span><span><span><span><span><span><span><span>This article originally appeared in Woori Ilbo (South Korea) and has been translated into English.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></em></p> </div> </div> </div> <div data-block-plugin-id="field_block:node:news_release:field_content_topics" class="block block-layout-builder block-field-blocknodenews-releasefield-content-topics"> <h2>Topics</h2> <div class="field field--name-field-content-topics field--type-entity-reference field--label-visually_hidden"> <div class="field__label visually-hidden">Topics</div> <div class="field__items"> <div class="field__item"><a href="/taxonomy/term/2321" hreflang="en">Computer Game Design</a></div> <div class="field__item"><a href="/taxonomy/term/10916" hreflang="en">computer game design news</a></div> <div class="field__item"><a href="/taxonomy/term/10246" hreflang="en">Computer Game Technology</a></div> <div class="field__item"><a href="/taxonomy/term/14496" hreflang="en">animation</a></div> <div class="field__item"><a href="/taxonomy/term/14491" hreflang="en">computer games</a></div> <div class="field__item"><a href="/taxonomy/term/14501" hreflang="en">comics</a></div> <div class="field__item"><a href="/taxonomy/term/14511" hreflang="en">drawings</a></div> <div class="field__item"><a href="/taxonomy/term/14516" hreflang="en">illustrations</a></div> <div class="field__item"><a href="/taxonomy/term/14506" hreflang="en">visual art.</a></div> </div> </div> </div> </div> </div> Tue, 07 Dec 2021 18:20:40 +0000 Emily Schneider 61401 at