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Annual Mason Korea competition brings digital art to the forefront

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In its fourth year, Mason Korea's Progress@Play Digital Art Competition continues to grow with more than 300 teams from eight countries competing.

Progress at Play exhibit in Mason Korea
The digital art competition aims to raise awareness of social issues and encourage creative solutions through the power of digital media and computer games. Photo provided

Since its inception in 2021, Progress@Play has been a collaborative effort between Mason Korea and NCSoft, a leading video game developer. The competition aims to raise awareness of social issues and encourage creative solutions through the power of digital media and computer games.

鈥淭he fourth Progress@Play Digital Art Competition was a resounding success, thanks to the generous sponsorship of NCSoft,鈥 said Dean Robert Matz. 鈥淲e are consistently impressed by the passion and creativity displayed by the participating students. We remain committed to supporting students who are actively engaged with global social issues and who use the Progress@Play competition as a platform to develop solutions through digital art.鈥

This year's competition saw a significant increase in participation with 363 teams from eight countries submitting entries鈥攁 quadrupling of entries compared to the previous year. The submissions spanned a wide range of digital art formats, including animations, web comics, computer games, videos, and illustrations. The artwork tackled diverse social issues, from climate change and gender inequality to the Dokdo territorial dispute.

MK Progress at Play winners
Winners were selected in both the university and middle/high school divisions. Photo provided

Following a rigorous two-stage judging process involving Mason Korea's computer game design faculty and external experts, winners were selected in both the university and middle/high school divisions.

In the university division, the first prize went to Ye-bin Kim of Pai Chai University for her artwork titled "Put yourself in other people鈥檚 shoes." The second prize went to Woojin Cho of Yewon Arts University for his artwork titled "Still tomorrow." The third prize went to Mason Korea's very own Chaeyeon Lee for her artwork titled "37掳131掳."

In the middle and high school division, the first prize went to "Rusted" by Seo Yeon Shin from Korea Animation High School, the second prize was awarded to "That Boy" by Minha Kang from Korea Animation High School, and the third prize was given to "Trauma" by Eun Mi Kim from Suwan High School.

"NCSoft is proud to continue sponsoring this meaningful competition, which provides a platform for young artists to explore social issues and propose solutions through digital art," Jae Goon Lee, a representative of NCSoft. 鈥淲e are constantly inspired by the innovative ideas submitted each year. As a company, we are committed to exploring the positive impact of games, such as digital therapeutics, and will continue to invest in and sponsor initiatives like Progress@Play."